Character Development Character Arcs Character Relationships Player Choices World Building Lore Historical Context Setting and Worldbuilding Character Dynamics Player Contributions Setting Resident Evil Requiem Prequels Game Lore Alternate History Raccoon City Science Fiction Psychological Themes In-Game Lore NPC Interactions World-Building Zelda Franchise Environmental Storytelling Historical Fiction FBC: Firebreak Immersive Worlds Satire Quest Design Character Archetypes Branching Narratives Open-ended Narratives Characters Player Agency Plot Structure Conflict Resolution Setting and World-Building Player Engagement Campaign Design Factions Cultural References Time Travel Themes Character Evolution Nier Series Emotional Storytelling Lies of P High-Fantasy
Critics say new classes plus new systems target Diablo IV's repetitive endgame.