Video Games ❯ Game Mechanics ❯ Combat Systems
Quirks Yakumo's Skills Ultimate Skills Co-op Missions Alterattack Electric Attack Agent Weapons Camera Mechanics Playstyle Variations Combined Attacks Yukumo's Powers Combat Styles Teamwork Dynamics Wolverine's Claws Ninja Fusion Passive Skills Wolverine's Rage Mechanic Nen Stance Pushback Guard Bait Mechanic Buffs Resource Management Companions in Games Ultimate Techniques Prime Warframes Shion Electric Damage Dark Awakening Unlockable Skills Player Agency Yakumo's Bloodraven Form Boss Battles Zonai Devices HoYoverse Games Cooperative Gameplay Mods and Upgrades Replayability Multiplayer Features Skill Trees Execution Moves Environmental Manipulation Stealth Mechanics Soul Assist System Crafting Systems Shell Mechanics Playable Characters Gameplay Dynamics Agility in Gameplay Summons NPC Relationships FITS System Boss Fights Melee Duelist
The non‑canonical cameo drives a new run‑based bounty roguelike that extends the game’s combat and shares unlocks with the main game when it and a story expansion arrive October 1.