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Level Design

Exploration Mechanics Open World Exploration Platforming Challenges Player Experience Environmental Storytelling Pharloom Character Design Holiday Themes Environmental Design Challenging Gameplay Difficulty Levels Game Environments Linear Progression DOOM: The Dark Ages Sandbox Structures Map Removal Firebreak Clearance Levels Wrath: Aeon of Ruin Gameplay Experience Side-Scrolling Levels Chapter Exploration Exploration Aesthetic Changes Visual Aesthetics Enemy Design Oldest House Environment Design Narrative Structure Subterranean Worlds Clever Level Design Track Design Environmental Interactions Biomes World Navigation Multi-Stage Levels Combat Systems Cyberpunk Aesthetics Ebisugaoka Setting Boss Battles Segmented Levels Game Challenges Creative Builds Open World Puzzle Solving Atmospheric Elements Dungeon Design Candy Factory Ingot Island Moonrise Towers Creativity Puzzle Design Interconnected Maps