Exploration Map Features Maps Environment Design Mission Structure World Building Environmental Design Environmental Storytelling Map Design Open World Exploration Mechanics Open World Design Collectibles Environmental Interaction Challenges Metroidvania Map Changes Game Environments Procedural Generation Environmental Hazards Biomes Environmental Changes Gameplay Experience Puzzles Environmental Challenges Regions Planetary Environments Dungeons Player Experience Map Adjustments Shellwood Dungeon Design Open World Games Verticality Astro Bot Map Exploration Game Regions Map Variety Sublayers Map Issues Chapter Structure Environmental Features Underground Areas Courses The Junction Swamps Sandbox Design Objective Systems Environment Art Job Mechanics The Forsaken Plains Terrain Strength Doom: The Dark Ages Gameplay Innovation Urban Environments Arena Challenges Hidden Items City Maps Player Guidance Open-Field Design Cave Exploration Imperial City Enemy Design Easter Eggs Puzzle Design Biome Characteristics Locations Track Design Feast Layer Environment Improvements Difficulty Balancing The Unwritten Realms Map Accessibility Secret Areas Complex Layouts Hub World Design Pathfinding Resort Layer Sol Valley Custom Levels Destruction Systems Sutch City Hollow Knight: Silksong Multi-Stage Jobs Random Generation Moss Grotto Putrified Ducts Mission Types Map Balance Cave Systems Recreation of Locations Map Customization Access Points Hollow Knight Silksong Obstacles Complexity Pharloom The Mist Boss Fights Item Placement
Performance targets roughly 30 FPS, with pricing at $40 for the base game plus $20 for Aiko’s Choice.