Player Experience Combat Systems Difficulty Levels Gameplay Experience Survival Games Puzzles Open World Games Progression Systems Character Customization Character Abilities Cooperative Gameplay Character Design Level Design Racing Games Character Classes Leveling Systems First-Person Shooter Game Development NPC Behavior User Interface Weapon Balance Squid Game Balance Changes Community Engagement Hidden Messages Balance First-Person Shooters Indie Games Captchas Gore Mechanics Single-Player Games Co-op Gameplay Itemization Civilization Series JRPG Innovations Development Process Character Balancing Physics Simulation Cheating Generative AI Zombies Mode Nemesis System Multiplayer Features Frame Rate PvPvE Structure Platforming Audio Design Class Systems Game Engines Combat Mechanics Nerfing Overwatch Animation Systems Level Scaling Easter Eggs Chrono Trigger Inspirations Elemental Combat Bugs Mission Structure Boxing Games Roguelite Item Inclusion Balancing Action RPG Mechanics Item Balance Mana Systems Damage Calculation Kinesthetic Combat Survival Mode Local Multiplayer Exploration Control Schemes Character Animation Halo Series DLC Visual Design Casual Games Player Engagement Comedic Elements Resource Management Stealth Mechanics Time Limits Status Effects Wipe Systems Social Interaction Solo Play Remakes and Remixes FPS Games Sonic Series RPGs 3D Modeling Multiplayer Modes Player Interaction Roguelike Games Gameplay Features Gameplay Modes Gameplay Boss Fights Haptic Feedback
Bungie’s deep dive centers on mid‑match buildcrafting via shell‑specific cores with universal implants.