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Video Games Game Design

Character Development

Protagonists Abilities Narrative Design Boss Design Player Strategies Class Abilities Class Systems NPCs Playable Characters Hero Characters Player Choices Deacon St. John Animal Familiars Rayman Classes Companion Characters Backstory Protagonist Journey Raid Bosses Player Interaction Support Roles Combat Mechanics Autonomous Characters Historical Figures Protagonist Dynamics Multiclass Builds Gameplay Mechanics Armor Systems Storytelling Painkiller Character Interactions Villains Voice Acting Race Characteristics Gameplay Styles Gameplay Strategies Character Abilities Voice Characters Diddy Kong Story Arcs New Characters Playstyle Options Protagonist Roles Claptrap Friendly Characters Humor in Games Aurora Factions Overwatch 2 Gameplay Balance FromSoftware Bounty Hunter Elden Ring Boss Battles Emotional Impact Protagonist Gender Representation Enemy Design Upgrades Friendship Mechanics Hero Classes Intelligent Creatures Unique Items Skill Progression Narrative Structure Class Balancing Boss Fights Pokémon Player Abilities Companion Mechanics Quest Design Inspiration Franchise Games Quests Cinematic Sequences Companion Dynamics Party Mechanics Syndicate Relationships Ultron and Groot Transformation Spells Narrative Choices NPC Interactions

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