Video Games ❯ Game Development ❯ Game Design
Clair Obscur: Expedition 33 Avowed Dragon Age Metaphor: ReFantazio JRPGs Kingdom Come: Deliverance 2 JRPG Dragon Age: The Veilguard Turn-Based Combat Monster Hunter Series Dragon Quest Series Mario & Luigi Series Final Fantasy Series Japanese Role-Playing Games Gameplay Mechanics Final Fantasy 7 Rebirth Kingdom Come Deliverance 2 Open World Games Shin Megami Tensei Warhammer 40,000 Japanese RPGs Kingdom Come: Deliverance II Kingdom Come: Deliverance Series Character Creation Pokémon Legends Disco Elysium The Legend of Dragoon The Elder Scrolls Fallout Franchise Simulation Games The Witcher 3 Turn-Based RPGs Sea of Remnants Final Fantasy Tactics Dark Fantasy RPGs Vampire: The Masquerade - Bloodlines 2 The Blood of Dawnwalker Octopath Traveler Delivery Service RPG The Outer Worlds 2 Third-Person RPGs Strategy RPGs Gothic 1 Remake Pillars of Eternity Baldur's Gate 3 Final Fantasy Atlus Life Simulation Atlus Games Dragon Quest Starfield Mario Franchise Dragon Age Series Open-World RPGs Fantasian Neo Dimension
The team cites extra polish to build a richer world, prioritizing a zero-crunch workflow.