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Video Games Game Mechanics

Gameplay Features

Character Abilities Character Customization Combat Systems Multiplayer Modes Combat Mechanics Character Roles Multiplayer Multiplayer Features Difficulty Levels User Interface Resource Management Zombies Mode Companions Replayability Player Experience Progression Systems Exploration Customization Difficulty Modes Parkour Mechanics Tactical Gameplay Abilities Enemy Types Cinematic Elements Open World Power-Ups Campaign Modes Autosave New Game Plus Stealth Systems Strategy Games Expansion Pass Character Interaction Object Manipulation Bugs and Glitches Strategic Play Civilization Changes Obstacle Courses DLC Dice Rolls Game Progression New Locations Power-ups Graphics Field of View Horde Mechanic Expansions Class-based Gameplay Sailing Mechanics Hyperspace Jumping Mission Creation Dungeon Creation Player Feedback Character Playability Card Games Echoes System Traversal Mechanics PvP Modes New Classes Player Agency Respawn Systems Body Shield Mechanic Multiplayer Systems Puzzle Solving Story Mode Rewind Feature Mutators Monster Hunter Series World Generation Call of Duty AI Classes Alan Wake 2 PvPvE Mechanics User Interaction Farm Types Community Reactions Half-Life 2 Skill Systems Movement Systems Night Ops Subclasses Multiplayer Elements Halo 2 Armor Sets New Modes Hardcore Mode Real-Time Strategy Weapons and Equipment Team-Based Play Component-based Crafting Cut Content Action RPGs Meta Progression Vehicles Vault Hunters Tonics Weapon Systems Hero Shooter Mechanics Character Balance Character Classes