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Xbox Cuts Shrink Elder Scrolls Online Team to Wrothgar and Summerset Size

The reductions forced ZeniMax Online to prepare a scaled roadmap that reflects lower capacity and signals Xbox is concentrating resources on major Bethesda franchises.

Overview

  • Three outlets reported that last week’s Xbox-wide layoffs reduced staffing at ZeniMax Online as part of Microsoft’s broader cuts affecting about 3,200 Xbox roles.
  • Developers and community leads said the studio is now roughly the same size it was when it produced the Wrothgar and Summerset expansions, a comparison used to gauge future output.
  • Game director Nick Giacomini and executive producer Susan Kath are drafting a revised, scaled content roadmap and the official community manager confirmed the team still plans to deliver new content.
  • Players have renewed fears that ESO could shift into ‘maintenance mode’ after the studio earlier moved from full expansions to smaller seasonal updates following prior layoffs.
  • Xbox and Bethesda’s focus on tentpole IP such as The Elder Scrolls and Fallout, combined with ESO’s history of strong revenue (over $2 billion by 2024), leaves the game’s long-term scope and cadence uncertain.