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Wildlight Confirms Layoffs Weeks After Highguard’s Launch, Retains ‘Core’ Team to Support Game

The cuts follow a steep post‑launch player drop, with no headcount disclosed or clarity on the 2026 roadmap.

Overview

  • Wildlight issued an official statement confirming layoffs and said a core group will continue supporting Highguard.
  • Multiple affected developers, including level designer Alex Graner and tech artist Josh Sobel, publicly stated that most of the team was let go.
  • The studio has not disclosed how many employees were affected as outlets catalogued numerous LinkedIn posts from laid‑off staff.
  • The reductions come roughly two weeks after the Jan. 26 release, following a slide from nearly 100,000 Steam concurrents at launch to about 3,800 on the day layoffs surfaced.
  • Wildlight says the game remains live, but it has not said how the previously announced 2026 content plan—after making 5v5 permanent and shipping Episode Two—will be affected.