Overview
- Wildlight issued an official statement confirming layoffs and said a core group will continue supporting Highguard.
- Multiple affected developers, including level designer Alex Graner and tech artist Josh Sobel, publicly stated that most of the team was let go.
- The studio has not disclosed how many employees were affected as outlets catalogued numerous LinkedIn posts from laid‑off staff.
- The reductions come roughly two weeks after the Jan. 26 release, following a slide from nearly 100,000 Steam concurrents at launch to about 3,800 on the day layoffs surfaced.
- Wildlight says the game remains live, but it has not said how the previously announced 2026 content plan—after making 5v5 permanent and shipping Episode Two—will be affected.