Overview
- Wardogs has sold roughly two million copies since its early access launch, giving Bulkhead a major commercial win.
- In a recent interview CEO Joe Brammer said he “expects people to crunch” and confirmed the studio reviews applicants’ social posts to avoid hiring those who publicly oppose crunch.
- Those remarks provoked criticism from game developers and outlets who say the stance risks normalizing overtime and excluding employees who speak out about work conditions.
- Brammer pushed back on reports that he endorsed mandatory crunch and announced concessions including a full month off in December, a claimed four‑day week for half of development, and employee ownership payouts for some staff.
- The episode has refocused attention on industry debates over crunch, hiring ethics and worker wellbeing and could influence hiring practices, staff morale and calls for stronger labour protections.