Overview
- Bulkhead announced it sold two million copies of Wardogs in less than a week after the Steam Early Access launch, following an earlier milestone of one million sales in under 24 hours.
- SteamDB recorded a peak concurrent player count of 428,666 during the opening weekend and the game has sustained daily concurrents generally above 300,000.
- The launch surge overwhelmed infrastructure, producing login queues, downtime and erroneous anti‑cheat bans that Bulkhead fixed with a client hotfix and manual interventions.
- CEO Joe Brammer has said he expects crunch and prefers on‑site work, comments that have drawn criticism and could affect recruitment and workplace culture as the studio scales.
- Bulkhead says Wardogs is already profitable, will not add monetization during Early Access, plans a $100,000 community clip contest, and targets console releases in 2028 while following a staged Early Access roadmap.