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Wardogs Sells Two Million Copies and Hits 428,666 Peak Players in Early Access

The surge pushes Bulkhead into early profitability as urgent server fixes and the CEO’s pro‑crunch remarks shape hiring and public perception.

Overview

  • Bulkhead announced it sold two million copies of Wardogs in less than a week after the Steam Early Access launch, following an earlier milestone of one million sales in under 24 hours.
  • SteamDB recorded a peak concurrent player count of 428,666 during the opening weekend and the game has sustained daily concurrents generally above 300,000.
  • The launch surge overwhelmed infrastructure, producing login queues, downtime and erroneous anti‑cheat bans that Bulkhead fixed with a client hotfix and manual interventions.
  • CEO Joe Brammer has said he expects crunch and prefers on‑site work, comments that have drawn criticism and could affect recruitment and workplace culture as the studio scales.
  • Bulkhead says Wardogs is already profitable, will not add monetization during Early Access, plans a $100,000 community clip contest, and targets console releases in 2028 while following a staged Early Access roadmap.