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Wardogs Sells More Than One Million Copies as Login Chaos and False Bans Mar Launch

A hotfix that refreshed Steam login tickets cleared a massive queue after an overactive anti‑cheat system wrongfully banned players.

Overview

  • The PC-only early access launch on Saturday sold roughly 1.25 million copies in 24 hours and peaked at about 350,000–365,000 concurrent players, making Wardogs an immediate commercial hit.
  • The arrival of so many players overloaded Bulkhead's servers and left hundreds of thousands stuck in login queues, which blocked many people from joining matches.
  • An aggressive anti‑cheat system produced erroneous bans that hit legitimate alpha testers and high‑profile streamers such as Michael 'Shroud' Grzesiek and Jaryd 'Summit1g' Lazar, prompting developer reversals and calls for more human review.
  • Bulkhead pushed a client hotfix that refreshed Valve login tickets and then manually admitted players in batches of about 10,000 to clear the backlog, and the studio's CEO admitted granting a limited queue priority to roughly 11 streamers to help coverage.
  • Bulkhead says it will move from emergency triage to ongoing early access development with a slower content drip and infrastructure fixes while targeting PlayStation and Xbox ports in 2028 to try to turn the launch surge into steady growth.