Overview
- Valve reports data delivery rose from about 80 exabytes in 2024 to 100 exabytes in 2025.
- Steam users averaged 274 petabytes of installs and updates per day in 2025, equal to roughly 11.42 petabytes per hour.
- Peak concurrent users climbed from 25 million in 2020 to about 42 million in 2025, growing by roughly 3.4 million per year.
- Across non-Valve games, developers received an average 76% revenue share in 2025 under Steam’s 75% and 80% tiers introduced in 2018.
- Steam continues to face legal scrutiny, including a UK class-action alleging anti-competitive conduct and price manipulation, with no reported resolution.