Overview
- Valve said it is postponing public pricing and exact release dates for Steam Machine and Steam Frame because PC memory and storage costs are rising quickly.
- The company still targets a first‑half‑2026 launch window and pledged to share updated details once final configurations and costs are set.
- Industry reports cite steep DRAM contract price increases and tighter supply linked to large Samsung and SK Hynix commitments to OpenAI, with year‑over‑year DRAM pricing reportedly up more than 170%.
- Valve claimed internal tests show many Steam games can hit 4K at 60 FPS using AMD FSR, while noting some titles will need VRR, lower native resolution, or further driver optimizations, drawing skepticism from some players.
- AMD CEO Lisa Su told investors that Valve’s device is progressing toward early‑2026 shipments and that Microsoft’s next Xbox using an AMD semi‑custom SoC remains on a path that could support a 2027 launch, though pricing and availability may be affected by memory costs.