Overview
- Slime King Games’ top-down 2D action-adventure follows Nia on a hunt for four gears to keep Seashell Island from sinking.
- Reviewers cite clear inspiration from classic Zelda, with a hockey stick for combat and tools like bombs and traversal gadgets driving progression.
- Exploration and environmental puzzles draw praise for rewarding observation, with boss encounters singled out as creative highlights.
- Common drawbacks include forgiving or uneven combat, no quest log or map markers for optional objectives, frequent backtracking, and some clunky controls on PC.
- The campaign typically runs about 8–12 hours, launches February 17 on PC and consoles, and earned a 4.5/5 from Comicbook.com.