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Ubisoft Toronto Cuts About 40 Jobs as Splinter Cell Remake Presses On

The cuts reflect Ubisoft’s reset to reduce costs across studios.

Overview

  • Ubisoft confirmed about 40 layoffs at its Toronto studio, roughly 8% of the workforce at one of its largest teams.
  • The company says the Splinter Cell remake remains in production at Toronto, with the project rebuilt on the Snowdrop engine and a director recently re-appointed.
  • Toronto will continue co-development and service work on other titles, including Rainbow Six Siege and the Alice x Junction performance-capture venture with Ubisoft Montreal.
  • Ubisoft characterizes the move as part of its January “major reset,” which reorganized teams into genre-led creative houses and targets roughly €200 million in additional cost reductions over two years.
  • The reset has brought six game cancellations, seven postponements, two studio closures including Halifax, and a proposal to cut up to 200 roles at Paris HQ, with severance and career placement support pledged for those affected.