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Two-Thirds of Doom (2016) Veterans Cut as id Software Loses 136 Texas Roles

The staffing losses have prompted pickets and legal complaints and raised immediate concerns about id Tech upkeep and the studio’s ability to staff future AAA releases.

Overview

  • A WARN notice tied to Microsoft's broader early-July plan to cut about 3,200 Xbox roles showed 136 people assigned to id Software’s Texas office were laid off.
  • Monday reporting by industry outlets and an overview of sources said roughly two thirds of the id staff who worked on Doom (2016) were among those let go, according to multiple current and former employees.
  • id co-director Hugo Martin denied the studio had been 'gutted' during a livestream for the Doom: The Dark Ages Revelations DLC and said id Tech remains supported across locations, a claim several staffers say minimizes the impact of veteran losses.
  • Sources described many laid-off employees as long-tenured, 'multiple-hat' engineers whose departure removes practical knowledge needed to maintain id Tech and could slow or complicate large-scale game production.
  • The cuts have sparked pickets and union and legal complaints and arrive against a history of heavy turnover around Doom (2016) development and a distributed id Tech support model that includes teams in Frankfurt and partner studios, which observers say will shape how Microsoft and id respond next.