Overview
- Developers in Friday’s Show & Tell confirmed that players can remove cover and other terrain during battles, including forests and buildings.
- Creative Assembly said destruction is limited to designer-chosen areas to keep maps readable and balance intact.
- Orbital strikes that can level cover require the player’s fleet to be in position with the right weapons, such as macro cannons.
- Units can climb ruined structures for clearer lines of fire, while jump packs and melee let squads bypass or break entrenched cover fights.
- Work-in-progress planets show varied biomes and dense, large maps that can split into different tactical layouts, and the game still has no release date on Steam.