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Todd Howard Says Starfield and Fallout 76 Were Deliberate Experiments

The remarks point to a learning push feeding a renewed focus on The Elder Scrolls 6.

Overview

  • Howard, in a roundtable published Tuesday, said Bethesda made Fallout 76 and Starfield "creatively different" on purpose to try new ideas and learn.
  • He acknowledged both games drew more divided reactions than Skyrim or Fallout 4 and noted early Elder Scrolls and Fallout entries also needed time to find fans.
  • Reporting on Fallout 76 recalls launch complaints about bugs and the lack of NPCs, and says steady fixes and updates helped it grow into a popular online game boosted by Amazon's TV show.
  • Coverage of Starfield stresses criticism of sparse planets and reused locations, and notes Bethesda continues to ship expansions and updates as it iterates.
  • Howard said those experiments reached large audiences that sustain ongoing support, and he previously stated most developers are now concentrating on The Elder Scrolls 6.