Overview
- The developer disclosed May 27 that it will host a hands-on event this summer to give players the first chance to play Tides of Annihilation and that registration details will be shared publicly.
- Eclipse Glow released a technical behind-the-scenes video on May 27 showing a close engineering partnership with Epic Games and NVIDIA focused on solving visible frame-rate drops in large boss encounters.
- Epic helped by creating a hierarchical Nanite mounting solution and by analyzing CPU and GPU bottlenecks to cut computation from textures, animation, and game logic that caused Giant Knight slowdowns.
- NVIDIA provided DLSS and path-tracing support plus ongoing driver-level performance analysis to help the game run more smoothly across PC and console hardware.
- The game remains without an official release date but is confirmed for PC (Steam and Epic), Xbox Series S|X and PlayStation 5, and industry coverage expects a launch no earlier than 2027 as the studio stages wider public demos and further updates.