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Thick as Thieves Launches as Bare‑Bones $5 Stealth Heist

Critics say the tiny roster, tight extraction timer, inconsistent AI, plus promised post‑launch additions make the release feel incomplete.

Overview

  • Thick as Thieves, which launched Thursday on PC at an introductory $5 price, ships with only two playable thieves and two large maps, a choice reviewers say produces rapid repetition.
  • Reviewers report an extraction timer that can begin after picking up an objective item and then gives roughly eight minutes to escape, a design that can close out missions before players find other objectives.
  • Several outlets found core tools and a Vistara Diamond that reveals objectives through walls can trivialize stealth, while guard behavior is inconsistent and sometimes fails to respond to clear player actions.
  • The game began life as a planned PvPvE competitive heist but pivoted in development to solo and two‑player co‑op, and the developer and publisher present the current build as a first chapter meant to be expanded.
  • Critics say the short, low‑cost launch leaves the studio’s update roadmap and console release schedule as the decisive next steps for players who want a fuller stealth experience.