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That’s No Moon Reveals Crossfire and Its Adaptive Cover System

Designed to automatically adjust a character’s stance to complex terrain as enemy sightlines shift, the mechanic aims to make cover a core, skill-based part of single-player stealth combat.

Overview

  • That’s No Moon publicly announced Crossfire during Summer Game Fest on Friday and opened wishlist pages for PC and console stores with no release date confirmed.
  • The studio’s headline feature, called Adaptive Cover, uses hundreds of animations and context-aware logic to let characters slip, crawl, and change stance to keep hidden behind any terrain.
  • Crossfire is presented as a single-player, narrative-driven tactical action game that pairs mercenary Layla Qassem with operator Delroy Cross in a fraught alliance inside the Atlas Mountains.
  • Developers say combat is deliberately lethal with limited ammo and armor to push stealth and tactical thinking, and Smilegate will publish consoles while Team K1 handles the PC edition.
  • Founded by veterans from Infinity Ward and Naughty Dog with substantial Smilegate backing, That’s No Moon positions Crossfire as a cinematic, single-player counterpoint to live-ops multiplayer trends and faces a marketing challenge because the system’s nuances may be hard to show in short trailers.