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Teen’s $200 Steam Prank Nearly Grosses $1.38 Million but Leaves Him With $2,045

The spike exposes how Steam’s two-hour refund policy and store limits can produce huge on-paper sales that vanish when buyers return purchases.

Overview

  • Michael Major, an 18-year-old developer, put This Game Costs $200 on Steam in January and months later reported 6,717 purchases with 6,707 refunds that drove lifetime gross sales to roughly $1.38 million.
  • Most purchases reportedly originated from China and many refunds were issued without the game ever being opened, according to the sales data Major shared with WMUR-TV and gaming outlets.
  • Steam lets users request refunds within a short play window and the platform caps list prices at $200, rules that make rapid buy-and-return cycles technically possible.
  • After refunds and platform fees, Major says he received about $2,045 and he has suggested — without proof — that the pattern could reflect coordinated or illicit activity; Valve has not commented publicly.
  • The episode adds to recent examples of extreme pricing and high refund volumes on digital storefronts and underscores the need for platform-side logs or investigations to explain unusually large, short-lived transactions.