Overview
- Zelnick, in comments published Wednesday, said he was "deeply disappointed" that no new BioShock has launched since 2013.
- He said the team "wasted a lot of time and money" on creative ideas that did not work, which stalled progress.
- An internal review last year led to a rework and about 80 layoffs at Cloud Chamber, with reporting pointing to problems in the game's story.
- In 2025, 2K installed veteran producer Rod Fergusson to lead the project, resetting leadership and direction at the studio.
- 2K says it has a "good" game and is working to make it "great," yet the project has not been shown and has no release window.