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Take-Two CEO Laments BioShock Delay After Costly Creative Dead Ends

New leadership at Cloud Chamber now guides a reworked project with no release date.

Overview

  • Zelnick, in a Wednesday interview, said he was “deeply disappointed” and that the team spent years and money on ideas that went nowhere.
  • The next BioShock has been in development at Cloud Chamber since 2019, yet the publisher has shared no gameplay and given no release window.
  • An internal review last year led to a leadership shake-up and about 80 reported layoffs, and veteran producer Rod Fergusson was hired to lead the reset.
  • Zelnick said he now feels “a lot better” about progress and that 2K considers the game good today but is working with the studio to make it great.
  • Industry reporting says Netflix and Take-Two want the BioShock movie to land near a new game, which could influence when the publisher schedules a launch.