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Sunset Visitor Unveils 'Prove You're Human' at Triple‑I Showcase

The project marks Black Tabby's move into publishing under a no‑generative‑AI deal.

Overview

  • Sunset Visitor, which revealed the game Thursday at the Triple‑I showcase, introduced a first‑person story about convincing an AI named Mesa she is not human, with a Steam release planned for PC and no date yet.
  • Players control a digital copy of a person and progress by solving CAPTCHA puzzles, exploring the environment, and debating Mesa through conversation.
  • The production splits realities by using live‑action video for the “real” world and real‑time 3D for the digital space, with FMV shot in Vancouver in summer 2025 to capture seasonal light.
  • Black Tabby Publishing is funding and releasing the game as its first publishing effort, offering early creative input and a revenue share that shifts more to the developer after costs are recouped.
  • The publishing contract forbids generative‑AI tools in development, aligning with the game’s examination of AI personhood and modern labor concerns.