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Subnautica 2 Surpasses 4 Million Sales in First Week

The breakout has driven huge player numbers, prompted fast patches, strengthened the studio's position in a disputed earnout with Krafton.

Overview

  • Unknown Worlds said Thursday that Subnautica 2 sold more than 4 million copies in under a week after selling about 1 million in its first hour and roughly 2 million within the first half day.
  • The Early Access launch pushed very high concurrent player counts on Steam and Xbox platforms and produced broadly positive Steam reviews praising co‑op play and deeper survival systems.
  • Developers have issued rapid updates, with Hotfix 2 deployed to add more early Silver and late-game Troilite, reduce Hammerhead creature aggression, and fix crashes and teleportation bugs.
  • Hotfix 2 also revised the game's Terms of Service and privacy policy, will prompt players to re-accept the terms, and adds an in‑game option to turn off telemetry.
  • Strong early sales have real financial weight for Unknown Worlds because the performance feeds into an ongoing Delaware-era earnout dispute with parent Krafton and could affect the studio's potential payout.