Overview
- The game, which goes live Thursday, Aug. 27, is available on PC, PlayStation 5 and Xbox Series X|S with region-specific release times and preloads now rolling out.
- Early reviews published Aug. 26 place Zero Company at about an 86 Metacritic score and broadly praise its combat, narrative and production values.
- Gameplay follows an XCOM-style turn-based formula with genre staples such as action points and Overwatch plus Star Wars-specific systems like Call for Backup and a shared Advantage meter.
- Progression centers on a Den hub, a Focus Tree for class growth, weapon mods and a high-stakes injury system that causes permadeath after a character’s third injury while the player protagonist remains a special case.
- Bit Reactor’s veteran team, supported by Respawn and EA, has produced a compact downloadable build (about 34GB) that reviewers say could reset expectations for Star Wars games though post-launch content, mod support and monetization details remain unconfirmed.