Overview
- Sony’s PlayStation Blog says PSSR 2.0 enables Crimson Desert to target 4K at higher frame rates with ray‑traced lighting on PS5 Pro.
- A hands-on report notes heavy use of High CPU Frequency Mode to keep traversal and camera movement smooth on Pro hardware.
- Pearl Abyss is also employing geometry shader oversubscription and NGG culling on PS5 Pro to preserve detail while sustaining performance.
- Crimson Desert launches March 19 on PS5, following PSSR 2.0’s first deployment with Resident Evil Requiem.
- Console review codes have not been widely distributed, prompting skepticism, as PR lead Will Powers defended the rollout and an unconfirmed report claims Digital Foundry received console builds for analysis.