Overview
- An official PlayStation video features Mark Cerny and AMD’s Jack Huynh outlining three proposed technologies: Neural Arrays, Radiance Cores, and Universal Compression.
- Neural Arrays are designed to let GPU compute units collaborate on larger screen regions to boost machine‑learning upscaling, denoising, and ray regeneration efficiency.
- Radiance Cores are described as a dedicated hardware block for real‑time ray and path tracing, offloading traversal work to speed rendering and free CPU and shader resources.
- Universal Compression aims to evaluate and compress all GPU data headed to memory, reducing bandwidth use to enable higher detail, better frame rates, and lower power draw.
- Cerny says the work exists only in simulation and is planned for a future console in a few years, with AMD indicating the innovations will reach developers across platforms as media speculate this points to a PS6 timeframe around 2028–2029.