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Sony and AMD Align PSSR 2.0 With FSR 4.1 Under Project Amethyst, Frame Generation Planned for PlayStation

Mark Cerny says an ML-based frame-generation library is planned for PlayStation at an unspecified date, signaling no further releases this year.

Overview

  • PlayStation’s Mark Cerny and AMD’s Jack Huynh confirmed FSR Upscaling 4.1 uses the same neural-network foundation as the upgraded PSSR deployed on PS5 Pro.
  • PSSR 2.0 has rolled out via firmware to PS5 Pro with support across multiple titles, delivering sharper edges, reduced shimmer, and stability comparable to AMD’s latest FSR.
  • Cerny said machine-learning-based frame generation co-developed with AMD will arrive on PlayStation platforms at some point, with no launch targeted this year.
  • The new AI upscaling and forthcoming frame-generation features depend on dedicated ML hardware, limiting adoption to PS5 Pro and AMD’s Radeon RX 9000–class GPUs for now.
  • Earlier PS5 implementations of FSR 3 used interpolation-based frame generation, while the co-engineered ML approach aims to cut artifacts though it can introduce latency in some scenarios.