Overview
- The game arrived on Steam Early Access this week from developer Team Lazerbeam and publisher Devolver Digital, giving players an early run at its core systems.
- Shroom and Gloom separates player choices into two decks: one used for combat with attacks, buffs and food-heal cards, and a second used for exploration and camp actions.
- At camps a rising Gloom meter penalizes long rests by dealing increasing damage, forcing repeated trade‑offs between healing, unlocking chests, lighting fires, and progressing forward.
- The title is presented in a first‑person view with a hand‑drawn, layered art style that creates a tunnel‑like 3D feel, a distinction reviewers singled out as a key strength.
- Early coverage calls the core design compelling but notes limited meta progression and incomplete content in this Early Access build, and says future updates will likely expand progression, characters, and paths based on player feedback.