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SAND: Raiders of Sophie Launches in Early Access, tinyBuild Reports $1M in 12 Hours

Early sales and player interest are testing the studio's ability to stabilize multiplayer services.

Overview

  • The game went live on Steam Early Access on June 22 after several postponements and a last-minute pivot back to Early Access.
  • Launch-day coordination hiccups included countdown resets on the Steam store and early server instability that prevented some sessions from completing.
  • tinyBuild said the title grossed roughly $1 million in its first 12 hours but developer posts and reports say large DDoS attacks and server problems have depressed Steam review scores.
  • SAND centers on player-built walking bases called Tramplers and ships with two modes—Voyage, a persistent open world, and Storm Dive, a higher-intensity extraction mode—and players report the game is chaotic and punishing for solo play.
  • The game debuted with a 21% introductory discount, active community guides and achievement lists, and developer plans to iterate during Early Access with future console and crossplay support anticipated.