Overview
- Matthew Ball’s State of Video Gaming 2025 reports roughly 10–10.3 billion monthly hours on Roblox, about the same as PlayStation, Steam, and Fortnite combined, with PlayStation figures noted as based on 2024 data.
- Daily active users on Roblox exceeded 150 million in 2025, a 69% increase over 2024.
- Q3 2025 engagement topped 13 billion hours, with nearly all usage coming from mobile rather than console or PC.
- The analysis attributes 67% of non‑China games‑industry growth in 2025 to Roblox, with its share of total consumer spending across platforms above 4.5%.
- Individual Roblox experiences rival major publishers, as Grow a Garden’s average monthly hours in 2025 outpaced the 2024 monthly combined average of all Blizzard titles.