Overview
- Fourth-quarter bookings reached $2.22 billion versus roughly $2.05 billion expected, with average daily active users up 69% to 144 million.
- Roblox guided 2026 bookings to $8.28–$8.55 billion, ahead of consensus, and projected Q1 bookings of $1.69–$1.74 billion, also above expectations.
- Shares jumped roughly 20%–23% in extended trading after the results and guidance were released.
- The company completed global, mandatory age verification for chat in January, which management said created a mid-single-digit headwind to engagement growth and a low-single-digit headwind to bookings growth.
- Management said 2026 will be the final year of annual forecasts before shifting to quarterly guidance, flagged flat-to-slightly-down margins due to safety and infrastructure spending and higher creator payouts, and reported 2025 results of $4.9 billion revenue, $6.8 billion bookings, a $1.07 billion net loss, and about $1.5 billion paid to creators.