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Roblox Reorders Discovery and Rolls Out Age Checks, Then Warns of Sharp Q3 Bookings Drop

The company says moves to favor long‑term retention and stricter age verification have cut near‑term spending by steering users to lower‑monetizing games.

Overview

  • Roblox reported second‑quarter results on July 31 showing revenue rose about 36% to roughly $1.5 billion, bookings rose about 8% to $1.56–1.6 billion, and average daily users reached 123 million.
  • The firm changed its 'Recommended for You' algorithm to favor games with stronger 28‑day retention and rolled out age‑verification and age‑based accounts, and the company says those changes shifted engagement toward newer and evergreen titles that earn less per hour.
  • Roblox withdrew full‑year bookings guidance and forecast third‑quarter bookings to fall 14%–18% year‑over‑year to $1.58–1.65 billion, a warning that helped trigger a near‑29% one‑day stock plunge and widespread analyst downgrades.
  • Management frames the short‑term hit as a strategic tradeoff, pointing to safety, investments in AI and content diversification, and a push for older and international users as the path to stronger, more durable monetization.
  • Watch for the pace of age‑verification completion, recovery in bookings per hour, and creator payouts because slower verification (about half of global DAUs checked) and tougher competition for player spend could delay when higher monetization returns.