Particle.news
Download on the App Store

Riot Will End Active Development of League Fighter 2XKO in December

Riot says weak player retention and steep operating costs will prompt it to finish planned content, refund purchases, unlock the roster, strip most live‑service monetization, and keep servers online in a maintenance mode.

Overview

  • Riot announced Thursday that it will stop active development of 2XKO in December, immediately disabled KO Point purchases, and began refunding all transactions made on or before Aug. 20.
  • The studio published a short roadmap that unlocks every champion in September, adds Lux in September and Samira in October, and delivers a final bug‑fix patch in December before entering maintenance.
  • As part of the wind‑down Riot will bundle most cosmetics into a paid Ultimate Bundle, remove Battle Passes, seasons, ranked matchmaking, Champion Tokens, and KO Points, and make avatar/profile items redeemable with in‑game Credits.
  • The decision follows months of weak retention and earlier staff cuts that removed roughly 80 2XKO roles, and it has drawn sharp criticism from parts of the fighting‑game community who say Riot abandoned the project less than a year after launch.
  • Industry observers say 2XKO’s fate highlights the challenge of supporting free‑to‑play fighting games that need a large, steady player base to cover development and server costs and raises questions about Riot’s efforts to expand beyond its core titles.