Overview
- Across Thursday reviews, outlets report Capcom’s RE Engine now runs full-scene path tracing in Resident Evil Requiem and Pragmata using NVIDIA’s DLSS Ray Reconstruction AI denoiser, which restricts the feature to GeForce RTX GPUs on PC.
- PC testing finds path tracing delivers a clear visual jump but is heavy on hardware, with Tom’s Guide and Destructoid recommending top-tier RTX cards and DLSS 4.5 in Performance mode to keep playability and input feel in check.
- Digital Foundry’s Switch 2 analysis shows DLSS upscales about 540p docked and 360p handheld to 1080p output, with an unlocked frame rate trending near 30–40 FPS in busy exteriors and mostly in the 50s indoors.
- The Switch 2 port carries visible cutbacks to lighting, shadows, ambient occlusion and hair rendering, yet Creative Bloq and Polygon say the hack-and-shoot loop reads cleanly and plays well despite the variable frame rate.
- Capcom and NVIDIA’s GDC talk explains the gains came from streaming RIS light selection, ReSTIR GI to tame indirect-light noise, shader execution reordering fixes with bindless resources and a new strand-hair BVH, with NVIDIA also flagging DXR 1.2 + SER as the path-tracing baseline and a DLSS RR disocclusion update on the way.