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Report: PlayStation Halts PC Ports of Big Single‑Player PS5 Games, Scrapping Plans for Ghost of Yōtei and Saros

The pivot reflects concern inside Sony that PC releases erode the value of owning a PlayStation console.

Overview

  • Bloomberg, citing people familiar with the plans, reports Sony has reversed course on PC releases for its internally developed single‑player titles, and multiple outlets corroborate the shift as Sony declines to comment and sources stress plans could still change.
  • Recent PC plans for Ghost of Yōtei and Housemarque’s upcoming Saros were scrapped, with future first‑party, story‑driven games expected to remain PS5‑exclusive.
  • Online and live‑service projects are set to stay multiplatform, with examples including Bungie’s Marathon and Marvel Tōkon: Fighting Souls, while externally developed PlayStation‑published games like Death Stranding 2: On the Beach and Kena: Scars of Kosmora are still slated for PC this year.
  • Reported factors include underperforming sales and declining peak players for recent ports on Steam, long delays between console and PC launches, uneven port quality, and prior backlash over PSN account requirements.
  • Analyst estimates suggest PlayStation’s PC releases generated roughly $1.5 billion to about $2.3 billion over several years, a small share of overall gaming revenue, with outliers like Helldivers 2 and Stellar Blade helping justify a selective, live‑service‑focused PC strategy.