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Remedy Shows Control Resonant Gameplay, Says It’s Backed by Its Biggest-Ever Team

The update signals Remedy’s push to define its own style of action RPG.

Overview

  • Remedy released a development diary that shows early alpha gameplay for Control Resonant as the project continues toward a 2026 release window.
  • Executive producer Juha Vainio said this sequel has the biggest gameplay team in the studio’s history to build more weapon forms, more paranatural powers, and deeper skill trees.
  • Lead level designer Anne‑Marie Grönroos said shifting combat from sealed arenas to open streets led the team to create systems that reward fighting without boxing players in.
  • The diary highlights a gravity‑defying move called Reach that lets players escape danger, gain height, and pick the moment to rush back into melee.
  • Enemy factions like the Hiss and the Mold now include varied types that push players to change tactics, while the sequel centers on Dylan Faden in a melee‑focused role instead of the series’ past third‑person shooting.