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Remedy Puts Record Gameplay Team Behind Control Resonant’s Melee Action-RPG Shift

The new diary details weapon variety, RPG trees, gravity-bending traversal for open-street fights.

Overview

  • Remedy’s latest developer diary says Control Resonant is backed by the biggest gameplay team in the studio’s history, enabling more weapon forms, abilities, and deeper systems.
  • The sequel pivots from Jesse Faden to her brother Dylan and from third-person shooting to a melee focus that outlets liken to fast, Devil May Cry-style combat.
  • Progression now leans into RPG buildcraft with a talent tree and a Forms skill map that includes primary and secondary forms plus combo enders.
  • Traversal adds Reach, a teleport-like move for repositioning, and shifting gravity that reorients spaces to keep fights flowing across open streets.
  • Enemy design expands with new Hiss and Mold variants to force varied tactics, while the game targets a 2026 launch window with no firm date yet.