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PS6 Leaks Tout Big Ray Tracing Gains as Analysis Pegs Real-World Boost Near 3x

Analysts warn that large ray tracing jumps rarely translate to equal frame-rate gains on current rendering pipelines.

Overview

  • TweakTown reported new leaks that claim the PlayStation 6 could deliver roughly 3x the PS5’s rasterization performance and about 6–12x more ray tracing power.
  • A separate TweakTown write-up highlighted KeplerL2’s NeoGAF analysis, which estimates that even a 10x ray tracing uplift would produce about a 3x overall frame-rate gain because most frame time is spent on non-RT tasks.
  • The analysis cites Assassin’s Creed Shadows data showing ray tracing used about 5 milliseconds of a 30 millisecond frame on PS5, which explains why big RT cuts only modestly reduce total frame time.
  • Coverage continues to expect AMD to supply Sony’s next console chip and points to a late 2027 or early 2028 launch window, with pricing targets and memory supply likely to shape final hardware choices.
  • Games press compare the rumored performance to high-end PC GPUs and float pricing tiers for a top model, yet all specs, performance claims, and prices remain unconfirmed.