Overview
- New hands-on sessions showcase a New York–style metropolis built by a rogue AI called IDUS, with beacon objectives leading to a large set-piece encounter.
- Combat pairs traditional gunplay with a real-time grid hack that exposes weak points, enables multi-target hacks, and heightens tension through constant multitasking.
- Elite enemies can counter-hack to block parts of the grid, pushing players to shoot visible jammers while juggling tools like stasis nets, decoys, charge shots, and grenade launchers.
- Previews highlight a hub where currencies upgrade weapons, suit stats, and Diana’s hacks, plus Metroidvania-style progression that unlocks new routes and shelter customization.
- Capcom’s new IP is slated for April 17, 2026 on Switch 2, PS5, Xbox Series X|S, and PC, with a public Sketchbook demo already offering an early taste.