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Phantom Blade Zero Tops Steam With Over 700,000 Players at Launch

High critic scores, strong pre-launch sales estimates and a day-one patch to improve ray tracing point to major early momentum for S-Game

Overview

  • Phantom Blade Zero, which launched Thursday, reached an all-time peak above 700,000 concurrent players on Steam within 24 hours and climbed to the platform’s top-seller list.
  • Market researcher Alinea Analytics estimated roughly 850,000 digital sales on Steam and PS5 before launch and about $43 million in pre-launch revenue, with total copies likely exceeding one million when China’s Tencent/WeGame figures are included.
  • S-Game issued a roughly 5 GB day-one patch to improve ray-tracing and path-tracing performance and to fix bugs, and the studio warned that NVIDIA driver version 621.01 can cause instability while recommending driver 617.42 until NVIDIA releases an update.
  • Early critical response has been strong, with an approximate 88 Metacritic average and praise focused on the game’s fast, weapon-rich wuxia combat and boss design that set it apart from traditional soulslikes.
  • The launch ties back to creative director Soulframe Liang’s 20-year development arc from an RPG Maker indie to a global release and raises practical issues for players such as a large install footprint and a planned PS5 physical edition in 2027.