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Phantom Blade Zero Sets Late-October Release With Day-One DLSS 4.5 and Ray Tracing

The PS5 and PC launch marks S-GAME's push into console-scale releases and gives players clear hardware guidance for high-fidelity visuals.

Overview

  • S-GAME opened pre-orders this month and confirmed a late-October 2026 launch for PlayStation 5 and PC, with the developer listing October 29 while some outlets report October 28.
  • The PC version will ship at launch with native NVIDIA DLSS 4.5, including Super Resolution and Multi Frame Generation, plus ray-traced reflections, shadows, and caustics to boost visual fidelity.
  • Developer guidance says older GPUs can run the game using upscaling but maintaining 60 fps with ray tracing requires modern RTX cards, with an RTX 5060 cited for 1080p RT at 60 fps and an RTX 5080 recommended for 60 fps path-traced upscaled 4K.
  • S-GAME framed the game as a dark wuxia 'kungfupunk' action RPG with fast sword-focused combat, more than 50 weapons, four adjustable difficulty levels, and quality-of-life systems such as retaining boss progress after defeat.
  • Sony will host a nearly 20-minute Phantom Blade Zero State of Play on August 17 that is expected to show extended gameplay and clarify remaining launch details including editions and platform windows.