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Peer-Reviewed Study Defines and Measures 'Post-Game Depression' With First Scale

Researchers caution that the link to broader depression remains unclear.

Overview

  • The research, published Monday in the journal Current Psychology by teams at SWPS University and the Stefan Batory Academy, introduces the Post-Game Depression Scale.
  • 'Post-game depression' is defined as a hollow, grief-like feeling after finishing a highly immersive game, validating years of player anecdotes.
  • The study identifies four parts of the experience: intrusive game-related thoughts as the strongest factor, a hard emotional end, a push to replay, and reduced interest in other media as the weakest.
  • Role-playing game fans show the highest scores, based on two online surveys of 373 players recruited via Reddit, Discord, and mailing lists, most of whom reported playing daily.
  • Higher scores on the new scale track with stronger depressive symptoms and lower well-being, yet the authors call for replication and say designers and clinicians should weigh the ethical and practical implications as games grow more immersive.