Overview
- At a Friday shareholder meeting, CEO Heo Jin-young said the team has begun R&D on a possible Nintendo Switch 2 version, noting lower specs would force trade-offs and that this is not a formal port announcement.
- Heo acknowledged player criticism of Crimson Desert’s narrative and said the studio prioritized gameplay, with near-term work focused on patches that improve controls and overall feel before any paid DLC.
- Multiplayer is unlikely in the current hardware environment, and official mod support lacks a timeline because enabling it would require opening large parts of the game engine.
- The game sold 2 million copies in its first day and 3 million within four days, and Heo said the company will notify shareholders when it passes 5 million sales soon.
- Steam user reviews shifted from Mixed to Very Positive after early updates that added new keyboard shortcuts, private storage and responsiveness tweaks, while Pearl Abyss shares, down nearly 30% after launch reviews, have recovered roughly 28% from the low on strong sales news.