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Pearl Abyss Rejects ‘RPG’ Label for Crimson Desert as Launch Nears

The studio urges “open-world adventure” wording to manage expectations about omitted RPG conventions.

Overview

  • Pearl Abyss maintains Crimson Desert is not an RPG and has asked outlets to frame it as an open-world adventure.
  • Marketing director Will Powers cites the lack of experience points and character leveling, plus no traditional dialog choices or full character creator.
  • Progression is driven by discovering abyss artifacts, equipment, materials, and blueprints, putting exploration over grinding.
  • The game still includes systems many associate with RPGs, such as stats, gear, loot, side quests, skill trees, and crafting.
  • Powers confirmed there will be no microtransaction shop at launch and said PC mod support is undecided, with debate continuing about a month from release.