Overview
- Marketing director Will Powers said on the Dropped Frames podcast that there will be no cosmetic cash shop or non‑preorder microtransactions at launch, with preorder bonuses limited to cosmetics.
- Developers emphasized the game is not a Soulslike and features a single difficulty curve, with no separate difficulty modes at launch.
- Players can overcome tough encounters by exploring, upgrading, and preparing rather than relying on narrow skill windows.
- Primary weapons do not degrade, though certain utility tools have durability and some items are single use.
- Official PC mod support remains undecided and will be addressed post‑launch; the game has gone gold for a March 19 release on PC, PS5, Xbox Series X|S, and macOS.